
- #Umineko when they cry cg install#
- #Umineko when they cry cg manual#
- #Umineko when they cry cg Patch#
- #Umineko when they cry cg ps3#
- #Umineko when they cry cg free#
You must still install the base "PS3" graphics pack for each game, even if you only want Pachinko or Ryukishi sprites - these sprite packs do not replace the main graphics pack.
#Umineko when they cry cg ps3#
The missing characters are substituted with PS3 sprites. * The Pachinko sprites are missing a few characters who don't appear very often. The PS3 backgrounds will also remain the same PS3 CGs and special effects will still be shown unchanged Overwrite most* of the PS3 sprites, causing Pachinko/Ryukishi sprites to be shown Installing these packs will do the following: Note that you can only have ONE pack installed at a time - you CANNOT toggle PS3/Pachinko/Ryukishi while the game is running.
#Umineko when they cry cg manual#
We have recently added options in the installer and manual download packs for the Pachinko and Ryukishi sprites. The unmodded game's "kuina.ogg" was slightly corrupted at the 53 second mark - this option repairs the corruption.The unmodded game's "system0" BGM is missing a sample from Star Trek: Nemesis (removed for copyright reasons) - this option restores the missing sample.
#Umineko when they cry cg free#
Install Methods: Cross Platform Installer || Install ManuallyĪnswer Arcs - Voice only (~1.5GB Download, ~5GB free space required).Playing with Japanese Text is NOT supported.No option to toggle ADV mode, unlike the Question Arcs! If you want NOVEL mode, you must install the "Full Patch" option.
#Umineko when they cry cg Patch#
This is an add on to the full patch which adds ADV mode (but in the installer, you just select "ADV Mode"). Optional packs if you want Pachinko or Ryukishi sprites - See below.Īnswer Arcs - ADV Mode (~8GB Download, ~30GB free space required). Adds PS3 voices, sprites, CGs (event images), backgrounds, to the base game. No ADV mode built in, unlike the Question Arcs! You must install "ADV Mode" for ADV mode. Willard's solutions and the elaborations in the Requiem of the Golden Witch manga are the most direct solutions and are taken verbatim from the story. It is primarily based on content from the manga versions of the final two arcs, which Ryukishi07 has stated to be an official answer from him. Playing with Japanese Text is supported This article attempts to describe solutions to the gameboard's mysteries in Legend of the Golden Witch. There is also an addon to the full patch, which adds ADV mode.Īnswer Arcs - Full Patch (~8GB Download, ~30GB free space required) There are two main install options for the question arcs - the full patch, and the voice only patch. Restore system0 BG - The unmodded game's "system0" BGM is missing a sample from Star Trek: Nemesis (removed for copyright reasons) - this option restores the missing sample. This option allows you to use the PS3 song. Use SuiSui-SWEETS(^-^) BGM – In one scene, the PS3 game replaces the Touhou song "Tsurupettan" with another song for copyright reasons. This option allows you to use the PS3 CG. Make Jessica British - In one scene, the PS3 game replaces a CG of a Touhou character with another CG for copyright reasons. Playing with Japanese text is NOT supported. Is Krauss's name actually supposed to be Klaus? They seem to have a lot of German sounding traditional names, except Beatrice, whose name is pronounced in a very Italian fashion, so I wonder. I like the idea of it being in the house, but assuming Krauss, Eva, Rudolf and Rosa grew up there, it would be fairly weird for them never to notice anything. I keep wondering how this hypotetical gold might be stored and how it was originally placed wherever it might be on the island. Someone I trust told me that if you really wanted to you could compact it in less than a square meter, but it would be very hard to transport. I made some research, but I was unable to find out how much physical space would this amount of gold take up. Maybe it is because so far it always looks like what's happening is going on in the middle of the day, maybe because I find it hard to believe that the character would be chatting so much at midnight, but still, it leaves me a bit confused. There is a clock "cracking" on a regular basis, every time a "scene" is complete, but the time given on the clock does not necessarily always look accurate. There are a couple of things that caught my attention that I keep going back to: I am going through the first episode now and I am still at the point where everyone is discussing the financial situation. Maybe someone is interested in discussing them, maybe it will be just cool to reread it once I am through, anyways it will make my experience more enjoyable. I am enjoyining this experience a lot, but I don't have anyone to share it with, so I thought I would make a small diary of it, where I can share my thoughts.